﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace PSB
{
    class Map
    {
        string Name;
        int Width, Height, Depth;

        public Map()
        {
            // Make trivial constructor
        }

        public Map(string name)
        {
            // Make non-trivial constructor
        }

        public bool isPathWithinBounds(List<Vector3> path)
        {
            // Check the path to see if it is inside the bounds of the map
            return false;
        }

        public bool isPathGood(List<Vector3> path)
        {
            // Check to see if path is viable
            return false;
        }
    }
}
